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Frame data and combo trees dissected by the Hurghada FGC

A fighting game society breaking down matchups, punish windows, and optimal routes for players who want to understand the game underneath the game.

What We Break Down

Core pillars of our fighting game analysis, straight from the local FGC table

Frame Data Breakdowns

Startup, active, and recovery frames charted move by move, so players know exactly what's safe on block and what isn't.

Combo Tree Mapping

Branching combo routes from basic bread-and-butter strings to meter-heavy optimal extensions, tested and documented panel by panel.

Matchup Notes

Character-versus-character breakdowns covering neutral tools, punish opportunities, and common footsies traps seen in local sets.

Punish Window Guides

A rundown of which unsafe moves get punished by which characters, built from frame data instead of guesswork.

FGC Meetup Recaps

Session notes from Hurghada gathering nights, covering standout sets, tech discoveries, and community discussion points.

Tier List Discussions

Ongoing debates on character standing, backed by frame data references rather than just win counts.

From the Notebook

Recent breakdowns and session notes from the Hurghada table

Reading Block Strings One Frame at a Time
Frame Data

Reading Block Strings One Frame at a Time

A closer look at how a few extra recovery frames on a mid-tier character change the entire neutral game against rushdown archetypes.

Mapping the Meter-Heavy Route Nobody Uses
Combo Trees

Mapping the Meter-Heavy Route Nobody Uses

We chart an alternate combo extension that trades damage for corner carry, and explain when it's actually worth the resources.

Notes From Our Last Hurghada Gathering
FGC Community

Notes From Our Last Hurghada Gathering

Recap of matchup discoveries, disputed frame counts, and the set that changed how our group thinks about a mid-tier grappler.

Punishing the Unsafe Special Nobody Blocks
Matchup Guide

Punishing the Unsafe Special Nobody Blocks

Frame data shows this move is minus on block by a wide margin, yet it keeps working in local sets. Here's why and how to stop it.

Why Startup Frames Matter More Than Damage
Analysis

Why Startup Frames Matter More Than Damage

A breakdown of how a fast, low-damage poke can outperform a slower heavy hitter once frame advantage is factored into the neutral game.

Ever wondered why that combo drops on block?

Browse our frame data charts and combo trees to see the numbers behind the matches.

Browse Archive

What the Community Says

The combo tree breakdown for my main showed a route I hadn't tried that keeps the opponent cornered without burning meter. Changed how I play whole matches now.
Farida Mansour Fighting game hobbyist and Hurghada meetup attendee
Their matchup notes explained a punish window I'd been missing for months. Read it once during lunch break and used it that same night in casuals.
Karim El Sayed Competitive player at the local scene

Why Players Read Our Breakdowns

What sets our frame data coverage apart

Data-Driven Analysis

Every claim about safety, advantage, or punish windows is backed by actual frame counts, not general impressions.

Built by the Local FGC

Written by players who test these matchups in real sets at our Hurghada gatherings, not just from footage review.

Combo Trees, Not Just Lists

Combos are mapped as branching trees showing alternate routes and their tradeoffs, not single fixed sequences.

Regularly Updated Notes

Breakdowns get revisited as patches shift frame data or as community tech uncovers new punish opportunities.

Common Questions

What readers ask about our frame data and combo coverage

What does 'frame data' actually mean?

Frame data refers to how many frames a move takes to start up, stay active, and recover, which determines whether it's safe on block or punishable. We chart these numbers move by move for the characters we cover.

Do you cover every fighting game?

We focus on a rotating set of titles based on what our Hurghada gathering is actively playing, prioritizing depth on a few games over shallow coverage of many.

What's a combo tree exactly?

It's a branching diagram showing a starter combo along with its alternate extensions, routes, and meter-spend variations, so players can see options rather than one fixed sequence.

Can I bring my own matchup notes to discuss?

Yes, community input shapes a lot of our matchup breakdowns. Several of our punish window notes started as observations shared during local gathering nights.

Is this content aimed at beginners or advanced players?

Both. We explain frame data concepts from the ground up while also going deep enough on combo optimization and matchup theory to interest longtime competitive players.