Frame Data and Combo Theory From the Hurghada FGC
A small circle of fighting game obsessives in Hurghada breaking down startup frames, punish routes, and combo trees for the community that grinds them daily.
What Drives This Blog
No hype, no filler — just the frame data and matchup notes we'd want to read ourselves
Every startup, active, and recovery number gets cross-checked in training mode before it makes it into an article — no copy-pasted spreadsheets.
Our contributors run weekly sets at Hurghada meetups, so combo trees and punish charts come from lab time, not just watching top-level footage.
We write about characters and matchups because they're worth breaking down, not to push controllers, sticks, or sponsored gear in your face.
Combo strings and cancel routes are documented in our own notation and re-tested, so what you read reflects current patch behavior.
When a balance update lands, we revisit frame data and combo trees rather than leaving stale numbers up for readers to trust blindly.
New matchup notes, combo tree updates, and character breakdowns go up on a steady schedule, not in scattered bursts.